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Tristan Moore

Game Programmer - 3D Artist - Web Developer

Who Am I?

I am a skilled and highly driven Game Programmer, 3D Artist, and Web Developer with a passion for creative, immersive digital experiences. 

Tools / Software

GitHub

Perforce

Trello

Miro

Google Suite

Microsoft Office

Vultr

Discord

Database Systems

MYSQL

SQLite

MongoDB

Game Development

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Project Ketos

As my final project for my Diploma in Game Programming, I collaborated in a team of 11 others to develop a game prototype. I worked on the character controller and combat system.

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Crashed

Crashed is a first-person shooter I developed as part of my Certificate 3 in Game Programming. I worked on the weapons system and character controller.

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3D Pathfinding

I developed a 3D AI pathfinding system using a custom bi-directional A* algorithm. This was achieved by creating a 3D volume of nodes that the AI could use to pathfind through the scene and around objects.

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Solar Systems

I developed an dynamic orbit system for planetary bodies to orbit their parent object. It automatically detects what has the most gravitational pull, allowing for planets to orbit multiple stars.

Specialization

Character Controllers

Combat Mechanics

Systems Development

AI Pathfinding

Clean Code Standards

Programming Languages

C#

C++

Java

Python

JavaScript

TypeScript

HTML

CSS

Tools / Programs

Unity

Visual Studio

VS Code

3D Art

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